Pawn - A Leap Motion Game
Pawn was initially developed during the 2015 Leap Motion 3D Jam. It is a desktop game for leap motion in which you manipulate a lowly mortal pawn into embarking upon a journey through a miniature landscape. You gesture for it to move or stop, and can bring down powerful energies from on above at a single cast of your hand - given that your pawn has collected enough energy from the ancient obelisks. Pawn takes advantage of leap motion's unprecedented gesture control, without requiring overly complex, pinpoint gestures. Instead, it allows you to playfully maneuver your pawn via simple yet powerful naturalistic gestures.
A tutorial of the game can be played at: http://adrianmcp.itch.io/pawn
The project had two goals: to play with notions of scale, and to experiment with simple, naturalistic gestures.
A Miniature World - Paper textures, depth of field, and traditional board-game tropes become useful in the design of this game. I have been fascinated with games' ability to play with scale and the creation of 'non-digital' spaces. Looking at the artifacts of analog technology I had a lot of fun bringing them into this game.
Simple Gestures - A lot of the time I feel we end up performing for gesture systems rather than the other way around. While the Leap Motion is extremely accurate, I am interested in simple, natural gestures, and looking at how these can be used in a smooth, intuitive fashion.